using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Rocuna.Core.Exceptions;
using Rocuna.GameEngine.State.Screens;

namespace POCGame.Screens
{
    public class DeveloperSplashScreen : SplashScreen
    {
        public DeveloperSplashScreen(Game game)
            : base(game.Content.Load<Texture2D>("Rocuna"), game)
        {
        }


        #region Overrides of Screen

        protected override void LoadAllContent()
        {
        }

        #endregion
    }
}